The Labyrinth

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The Labyrinth

Creating ‘The Labyrinth’ as partner of Anti-Wisdom.

Imagine, there is a place. . .
A pandemonium of walls, towers and dungeons.

Now imagine you were left here for dead,
subjected to the wrath of countless sinners of a bygone age,
though, you do not belong here yet. . .

So escape!
Before even your soul is consumed by The Labyrinth.

The Labyrinth is still a Work in Progress game I started with Kyle Peeters and Thijs Spapens in the summer of 2021.
In the development I have come across various technologies in only one year’s time.
From Unreal Blueprints to Behaviour trees and State machines.

My contribution

  • I am both the Technical and Design director for this project, overseeing what systems need to be built and how they fit together.
  • I sculpt many of the assets used in the creation of the game using Blender.
  • I learn new technologies when these are required and teach my co-workers how these can be used.
  • I am the creator for the Minecraft Labyrinth game on which this project is based.
  • I built the full map of our game.
  • I oversee the test sessions with players from our community.

‘The Labyrinth’ Early Development Showcases